Sentry
Java 1.20
A clean, guarded pattern found in pillager territory.
Found in
Pillager Outposts
Design and preview Minecraft armor trim combinations on a 3D player. Compare every pattern and material, upload your own skin, export a PNG, and create ready-to-copy Java commands.
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Changes all four armor pieces
64 x 64 or legacy 64 x 32 PNG, up to 2 MB.
Java Edition 1.21+
/give @s minecraft:netherite_helmet[minecraft:trim={material:"minecraft:gold",pattern:"minecraft:ward"}] 1/give @s minecraft:netherite_chestplate[minecraft:trim={material:"minecraft:gold",pattern:"minecraft:ward"}] 1/give @s minecraft:netherite_leggings[minecraft:trim={material:"minecraft:gold",pattern:"minecraft:ward"}] 1/give @s minecraft:netherite_boots[minecraft:trim={material:"minecraft:gold",pattern:"minecraft:ward"}] 1Explore every available armor trim and where to find it.
Java 1.20
A clean, guarded pattern found in pillager territory.
Found in
Pillager Outposts
Java 1.20
A broad geometric trim inspired by desert structures.
Found in
Desert Pyramids
Java 1.20
A flowing pattern recovered from shipwreck loot.
Found in
Shipwrecks
Java 1.20
A sharp pattern hidden inside jungle temples.
Found in
Jungle Temples
Java 1.20
A centered design associated with the Deep Dark.
Found in
Ancient Cities
Java 1.20
A stronghold pattern built around an eye-like center.
Found in
Strongholds
Java 1.20
A pointed pattern found in woodland mansions.
Found in
Woodland Mansions
Java 1.20
An ocean-themed trim dropped by elder guardians.
Found in
Elder Guardians in Ocean Monuments
Java 1.20
A bold Nether pattern found in bastion remnants.
Found in
Bastion Remnants
Java 1.20
A skeletal pattern recovered from Nether fortresses.
Found in
Nether Fortresses
Java 1.20
A tall, angular trim found at the edge of the End.
Found in
End Cities
Java 1.20
An archaeological pattern uncovered by brushing trail ruins.
Found in
Trail Ruins suspicious gravel
Java 1.20
A crafted-looking pattern found through archaeology.
Found in
Trail Ruins suspicious gravel
Java 1.20
A rising geometric design from trail ruins.
Found in
Trail Ruins suspicious gravel
Java 1.20
A balanced archaeological pattern from trail ruins.
Found in
Trail Ruins suspicious gravel
Java 1.20
A rare, detailed trim found in ancient city chests.
Found in
Ancient Cities
Java 1.21
A sweeping pattern rewarded by ominous vaults.
Found in
Ominous Vaults in Trial Chambers
Java 1.21
A compact mechanical pattern found in trial chamber vaults.
Found in
Vaults in Trial Chambers
A trim is applied at a smithing table with three things: the armor piece, a smithing template (which sets the pattern) and a material (which sets the color). Templates are hard to find and you can’t take a trim off once it’s on, so it pays to see the result first.
Here you can mix every pattern and material on a 3D player, on any armor type, and with your own skin if you upload it.
Choose the armor for each slot.
Pick a pattern and a material, then rotate the model to check the back and sides.
Download a PNG or copy the link to share the setup. On Java 1.21+ you can also copy a /give command.
Mostly from structure chests: Sentry in pillager outposts, Dune in desert pyramids, Coast in shipwrecks, Silence and Ward in ancient cities, Snout in bastions, Rib in Nether fortresses, Eye in strongholds and Spire in End cities. Flow and Bolt come from trial chambers.
No, it uses Java 1.21 syntax. In Bedrock you still apply trims at the smithing table, and the preview looks the same.
No. It’s processed in your browser and never leaves your device.
Yes. The smithing table consumes the template and the material along with the trim, so duplicate the template first if you want to use it again.
Every helmet, chestplate, leggings and boots, from leather to netherite, plus the turtle shell. Elytra and horse armor can’t take trims.
Yes. Copy the link to save the armor, model, background and camera, or download a PNG of the character.
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