Painting a skin in 3D
A Minecraft skin is a 64 × 64 PNG folded around the player. Each face of the head, body, arms and legs has its own spot in the image, and there’s a second layer on top for hair, hoods, jackets and sleeves. Editing the flat file is guesswork, so here you paint straight onto the 3D model and see every stroke where it lands.
The PNG you download works in both Java and Bedrock.
How to use it
- 01
Start from a blank skin, open a PNG, or type a Java username to load that player’s skin. Old 64 × 32 skins are converted on import.
- 02
Choose Classic (4-pixel arms) or Slim (3-pixel arms) before you paint the arms, because the layout changes.
- 03
Paint with the pencil, fill, eraser and eyedropper. Save a PNG for the game, or a project file to keep your layers for later.
Good to know
- Use the outer layer for anything that should stick out: hair, hoods, collars, helmets.
- Pick one light direction (usually from above) and keep it on every part. Lighter on top, darker underneath.
- Four to six shades per material look cleaner than lots of almost identical colors.
Frequently asked questions
How do I put the skin in the game?
In Java, upload the PNG in the Minecraft Launcher or on minecraft.net. In Bedrock, use the character creator and choose an imported skin.
What’s the difference between the PNG and the project file?
The PNG is the finished skin. The project file keeps layers, filters and the model type so you can keep editing later.
Are my files uploaded?
No. Everything stays in your browser. Only the optional username lookup contacts Mojang’s servers.
Is it free?
Yes. No account, no sign-up and no watermark on the skins you download.
Should I pick Classic or Slim?
Pick the one you’ll choose in the launcher. Classic has 4-pixel arms like Steve, Slim has 3-pixel arms like Alex. A skin painted for one looks wrong on the other.
Can I open an old skin?
Yes. Old 64 × 32 skins are converted to the current 64 × 64 layout when you open them, and the empty parts are filled from the existing ones.